Title : Question about Digital Techniques
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Question about Digital Techniques
Jacob asks: "Do you see the use of digital illustration today as a hindrance or an advancement in the art industry today?"
The short answer is that if it's good art it's an advancement. If it's bad art, it's a hindrance.
But you're asking about the tools, right? Computers give us new tools for making images and graphics. They make some techniques nearly obsolete. I grew up with T-squares, tracing paper, press type, paste-up, Art-O-Graph projectors, marker comps, waxers, stat cameras, and Rubylith color separations.
Some of those methods are gone and I don't miss them. But others have wonderful qualities that, in my opinion, can't be improved upon by digital methods. I still use tracing paper and I love hand lettering. For the kind of illustration and plein-air artwork that I do, the old-school methods are much more direct and efficient and satisfying. I also like the sense of agency and capacity that using them gives me.
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The tools used by Bill Watterson on Calvin and Hobbes |
Digital technologies do more than streamline workflows; they encourage the creation of entirely new art forms and aesthetics. In terms of the economics, it helps people in the industry produce more artwork more efficiently. But efficiency isn't everything. Beauty, wonder, surprise, are what we're after. Art schools have to decide if it's worth teaching the foundational skills that these technologies replace. Individual artists have to decide what they want to spend their time doing and what kinds of images they want to create.
As artificial intelligence and machine learning techniques become more and more powerful, they will usurp much of the direct image-making. The result will be to allow anyone to be illustrators and to place illustrators more in the role of art directors.
So, overall, I see digital tools as a benefit to the field of illustration and animation, even though I personally don't use the computer very much for creating images. I use the computer more for documenting and distributing my work.
What's most exciting to me right now is the synergy between digital and hand-crafted techniques. Where the computer has been paired with the hand skills of painting, drawing, sculpting, and puppeteering, there's an exciting creative energy that has brought about entirely new forms of expression.
There are all sorts of cross collaborations between hand-made and computer-generated that have emerged in the movie world, from Boxtrolls to Klaus, to Dark Crystal: Age of Resistance.
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