Why Make Analog Architectural Maquettes?

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Title : Why Make Analog Architectural Maquettes?
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Why Make Analog Architectural Maquettes?

For the upcoming issue of International Artist Magazine, I wrote an article about making architectural maquettes for reference. They can be anything from rough plasticine sketches to elaborate scale models.

In the case of the Chandara maquette, the domes are surfaced with acrylic modeling paste to smooth them out, and the smaller details such as gabled rooftops and railings are made from thin strips of mat board attached with a hot glue gun. The maquette is sitting on a 12-inch mirror panel to simulate the reflections on still water. These mirror squares can be purchased at any home improvement store.


Why bother making physical maquettes? Why not use digital tools?

There are plenty of 3D sculpting tools for planning virtual architecture, such as Blender, Maya, and Sketchup. But I prefer analog tools because I like literally wrapping my hands around the forms I’m going to paint. Although the digital tools offer convenient shortcuts for extremely complex forms or repeating shapes, for what I do, they aren't any faster than making actual models. More important, they can’t deliver on the sophisticated nuances of texture and interactive lighting that you get with real materials. 
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The painting appears in the new Dover edition of Dinotopia: Journey To Chandara.
The article appear in International Artist Magazine #118.


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